
The New Generation
Many of our forms of art and entertainment today had religious or educational origins in ancient times or at least we think they did. People made paintings on cave walls depicting hunting scenes, possibly just to remember them, possibly to instruct the young. As time passed by humans developed really strong tool to communicate known as language and slowly the prime source of entertainment became stories and with time from telling stories, it's a natural progression to acting them out as plays. With the arrival of modern era came television and cinemas and for decades that has be the primary source of entertainment, but now we are at the threshold of another technological revolution. Technologies such as VR, AR, etc are going to change the way we perceive the world.
Our current form of entertainments are placed in our life to entertain us but VR is supposed to create an alternate world for us and place us inside it. A world where we can do amazing things which may prove to be too costly, risky or even fatal in the real world. Things like tele-presence, virtual travel, even magic. AR on other hand is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information.
These kind of technologies are going to change the world in ways which is not fathomable currently. for instance the rise of a new type of content creation tool, one that deliberately seeks to digitally emulate how artists and designers create in the physical world, has been underway for some time. Google’s Tilt Brush app for the HTC Vive allows both professional and amateur artist to paint in 3D space inside a VR world, using a variety of different brushes. Gravity Sketch is 3D content creation software geared towards efficient, intuitive creation of symmetric geometry, great for creating quick, 3D printable sketches and tools designed specifically for animators, like ANIMVR™ allow users to draw in VR, providing a set of tools based on concepts used in traditional animation. Today, this technology might still seem a little awkward because we still have to use headsets and controllers. But we’re just at the beginning. New technology like Haptic gloves, which the user could wear and actually feel the modelling clay in their hands as they shape it, will make the experience feel more immersive, more real than ever before.

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